Sneak
A turn-based stealth minigame inspired by a tabletop stealth board: blocks cut sight lines, guards patrol, and a decoy can pull them off your path. Tune the grid, enemies, blocks and difficulty.
The tabletop version is a few printed blocks on a grid, a guard piece and a sneaking piece. It works because line of sight is the whole game: you can be one tile from a guard and safe, as long as something solid sits between you.
This version keeps that and adds the knobs: grid size, how many guards, how cluttered the board is, how far guards see, and decoys you can throw to lure them away.
Built from scratch for the Lab after a YouTube Short showing a 3D-printed stealth board (youtube.com/shorts/3-f7bBsrMXQ). Game logic is pure, seeded TypeScript with tests.
Pull any Wikipedia article and watch fifty thousand words obey one curve.