The Lab
Rebuilt in React + SVG

Hexalated

A near-circular field of gem hexagons that you erase one color at a time, chasing a perfect clear — with a shared daily puzzle, a leaderboard, and twelve solvers racing your layout — one of which searches it out to par.

GameReactSVGDaily puzzlesAI race
By George Moreas © 2012
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Hexalated is the one experiment in this set that grew into a real game. The field is dealt with its center already open, and from there every turn is the same move: pick a color, and every matching hexagon touching the cleared region dissolves with it, chaining outward. The whole board is the target; the score is how economical you were getting there.

It looks like a color-matching toy, but the interesting part is underneath: it is a flood-fill problem wearing a coat of paint. Every move is a bet about which color unlocks the largest connected mass next, and good play is a few moves of lookahead about how the cleared frontier will grow.

I kept the mechanics faithful to the 2012 original and rebuilt the execution from scratch — a hexagonal arena carved into rock over a starfield, hover to preview exactly what a color will take (and what stays walled off), a cascade finale when the ending becomes forced, and game logic separated from rendering so it can be lifted out into its own project later.

On the rebuild

The original ran on the now-defunct KineticJS canvas library and rendered textured hexes; its AI experiments (random, greedy, most-remaining, centered, cluster strategies) lived in commented-out code. This rebuild preserves the exact flood mechanic and 300-minus-ten-per-move scoring, and grows the rest: a near-circular arena, six stark gem colors, seeded daily puzzles with a shared leaderboard, and the old AI ideas revived as a twelve-strategy race.

Next in the Lab
BallisticaOpen

A turn-based tank duel on terrain you erase pixel by pixel — undermine the hill, drown the tank.